For any player who’s lamented the fact that Fallout 4’s Sole Survivor only has the option to be a good person, this DLC might help change your mind.Īs the penultimate chapter in Bethesda’s extensive run of DLC surrounding their mega hit, Vault-Tec Workshop gifts players the one thing they’ve been missing from the outset: a big clean playground with more room than you can fill in one play through. The building execution is exactly the same as the game’s settlements with a little more sadism baked in. Starting CleanĪt the end of about two to three hours of gameplay, you’ll be all alone (plus one dummy) to build up the Vault of your dreams. From there, the build aspect is roughly identical to the official DLC save for a few more mod-related hiccups. Essentially, the “Build Your Own Vault” mod activates a pocket universe in your settlement that you can access via elevator. Unlike Vault-Tec Workshop, the mod allows players to conduct their vault-building business in more than one location (nine sites and growing). The mod opens up a lot of the same bits and pieces you’ll find in Bethesda’s official DLC. You won’t get to conduct experiments on your residents if you opt to download the “Build Your Own Vault” mod on either the Xbox One or PC, but it does provide much of the rest. Now, if you don’t have five bucks or you’re not interested in preying on helpless fools, then you might want to skip the new DLC. There are also some handy organizational tools bundled in the DLC that’ll make you wonder how you managed until now. The best part is that these new additions can be transplanted into your current settlements in case you were getting bored of pitting your residents against one another in cage matches. These few missions play out a bit like a tutorial, so once they’re finished you’ll be able to put your wicked imagination to creative use and start whipping up new experiments to unleash on your residents. While you can get into Vault 88 right away - and you can access some pretty sweet goodies right off the bat without even a Science check - unlocking the more dastardly hobbies that define Bethesda’s evil vault company take a few fetch quests in order to get them set up. I won’t spoil the journey for you, but suffice it to say that in spite of its brevity it’s still worth paying attention to. There’s a short period of question and answer before you happen upon the perfect idiot.
Once you’ve completed clearing out the Vault’s tunnels (which are expansive), you can set about interviewing potential guinea pigs.