Merging the landmasses of The Old World plus Naggaroth, Lustria, Ulthuan and the Southlands into a single epic map, players may embark on monumental campaigns as any owned Race from both titles.When I started modding, it was just making a few changes to the Star Wars: Empire at War demo in 2006 before the game properly launched.
Shortly after launch, owners of both the original game and Total War: WARHAMMER II will gain access to the colossal new combined campaign. Each Legendary Lord has a unique geographical starting position, and each race offers a distinctive new playstyle with unique campaign mechanics, narrative, methods of war, armies, monsters, Lores of Magic, legendary characters, and staggering new battlefield bombardment abilities. Playing as one of 8 Legendary Lords across 4 iconic races from the world of Warhammer Fantasy Battles, players must succeed in performing a series of powerful arcane rituals in order to stabilise or disrupt The Great Vortex, while foiling the progress of the other races. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date. The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The race is on, and the very fate of the world will lie in the hands of the victor. Yet others seek to harness its terrible energies for their own bitter purpose. Powerful forces move to heal the maelstrom and avert catastrophe.
Now the Great Vortex falters, and the world again stands at the brink of ruin. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos.
Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Total War: warhammer II - v1.11.0 Build 18012.2223342 - The Rakarth Update ()